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Basic Dungeons and Dragons 5e v0.1, Part 4 (pg..10): The Problem with Experience

Click here to start from the beginning.  After killing your adversary perhaps the most satisfying part of playing Dungeons and Dragons is leveling. It represents the tangible evidence of your time playing. New abilities become available, old ones improve, and the monsters that used to terrify you suddenly stop being so scary. Why then has this been the most substantive point that

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